公告:
sanfen 超级元老 发消息
发表于 06-1-9 16:32:00 |显示全部楼层 来自: 中国江苏南京
      http://www.atomicmods.com/custom.aspx?id=25
英文的
Now that you have your car tricked out with all the latest upgrades, all you need to do is learn to handle that beast.  Here are some tips and tricks guaranteed to improve your driving skills.  The key however is practice, so charge your batteries, grab your backup car and hit the track.  

In order to improve your skill, you must practice running a course.  Running around in a circle does not improve your driving, so get some cones, books, or small children and set up a course.

   



OVAL COURSE 1
This is the simplest course using two pylons. It looks simple at first sight to drive a car along, but it will require some practice to achieve quick and sharp turns. Practice both ways, clockwise and counterclockwise, until you can make both rounds in the same period of time. A figure “8” exercise can also be done in the same track.


ROAD COURSE
When finishing course No.1 and No.2, you have mastered the basic driving techniques. Now you should proceed to complex courses. Build a road course with the pylons, from basic figure “T” and “L” courses to more complicated circuits, assortments of figure “L” and hairpin curves, high-speed curve and slaloms.

OVAL COURSE 2
Have two or three pairs of pylons forming gates and run your car through them as accurately as possible. You will find it much harder than the oval course No.1. For the first period of time, arrange the pylons with a wide space, narrow them gradually until the space is one meter. Practice in both rotations, clockwise and counterclockwise.


CAR STEERS OPPOSITELY?
If you are a novice driver and not sufficiently accustomed to R/C car driving, you may feel as if the car steered oppositely to the transmitter movement when the car runs towards you. To solve this problem, try to imagine you were driving in the R/C car. As you repeat the basic exercise, you will get used to this way of thinking and control the model smoothly.


WHERE TO LOOK WHEN DRIVING
When you drive a car, it is important what you keep your eye on. Suppose the squares described are the field of vision. Put your point of sight on the forward part of the area of vision with the car placed at the back. If your point of sight is on the car itself, you cannot keep clear of obstacles ahead because it would be too late to notice them. Corners would also be difficult to see.




Practicing on a Circuit
Operating an R/C car in an open area is one thing, but running it on a closed circuit is entirely different. Even though you are not competing, and only practicing, driving on a circuit will improve your driving skill. You can also observe techniques used by experienced drivers running highly tuned cars at the circuit.  

1. CORNERING TECHNIQUES
No particular skill is required for driving a car just straight, and the drag speed is limited by the car’s own inherent performance capability. However, at curves, your finesse of taking corners affects the result even among cars of the same performance. Especially in speed races, the cornering technique is one of the decisive factors. After becoming accustomed to the car, try to practice smooth, speedy and stable cornering.  

“Slow-in and Fast-out” is a golden rule in controlling speed in curves, and “Out-in-Out” instructs how to steer a car. Briefly, you should control speed in “slow-in and Fast-Out” manner and steer a car in an “Out-in-Out” manner.  

WHAT’S “SLOW-IN AND FAST-OUT”
Decelerating when entering into a curve and picking up the speed after the apex of the curve is the technique. In the case of entering bends without reducing speed, the car is forced to slow down before finishing corners to lose speed and stability. In the worst cases, the car might spin or run off the course. It also gets the car moving too late to pick up speed. As a result, “Slow-in and Fast-out” is the fastest way to take corners.


WHAT’S “OUT-IN-OUT”
It is, as illustrated, a way of turning curves from the outside line of a course into the inside line to which the car will come closest to the apexes (clipping points) and finishing the corner back to the outside line, thus making the longest possible turning radius. By utilizing the full width of the course, the car will make an easier turn than the actual curve. This will allow the car to run through the turns faster.


*Set the clipping point after the Apex
In some cases, it may be advantageous to set the clipping point a little after the apex because it allows easier later half cornering and enables the car to accelerate out better.

ACCELERATION DURING THE LATTER HALF OF A CURVE IS IMPORTANT
Both “Slow-in and Fast-out” and “Out-in-Out” techniques are established from attaching more importance to velocity in the latter half of cornering than the first half. This has to do with the acceleration of a car. A car increasing speed in the latter half of a turn can take the lead in the successive straight track, provided the cars should have the same pickup and maximum speed capability. This principle is true anywhere except in a very wide road where you are not required to reduce the speed at all.
WHEN PERFORMANCE GETS BETTER, THE DRIVING LINE SHOULD BE ALTERED
When your car’s top speed becomes faster, by using a higher performance motor, etc., more deceleration will be required when entering corners. Not only the speed, but the handling characteristics, tire grip etc. will influence the driving line a car should take.
THE LAST CURVE IS THE MOST IMPORTANT IN A CHAIN
The last curve is the most important in continuous curves. In successive bends of a road, steer your car so that it will make the easiest turn at the last curve. Then you will be able to accelerate as soon as you reach the straight.


CONSIDER COMPLEX CURVES AS ONE
Consider complex curves as one integrated compound curve. In the case of complex curves with different radii, you can manage to get through by considering them as one curve.


TAKING THE INSIDE LINE ON GENTLE CURVES
Although the “Slow-in, “Fast-out and the “Out-in-Out” rules are basic for cornering, if the curve is gentle enough, there is little or no need to reduce speed. Naturally, it is advantageous to use the inside line throughout the curve, when possible.


OBSERVE THE ENTIRE CIRCUIT LAYOUT
Although several tips are offered when describing individual curves, a circuit is a succession of straights and curves. It is therefore important to observe the entire layout and select a smooth running line for completing a lap. Repeat practice laps, trying various routes to find the ideal line. Shortening your lap times during trials is a very rewarding part of R/C cars.  


2. ADVANCED CORNERING TECHNIQUES
Not just steering alone but combining with throttle control, various cornering techniques can be obtained. Practice and master this for much faster and smoother cornering.  

FOUR WHEEL DRIFT
This technique is achieved by oversteering while decelerating in the early stage of cornering. As the rear wheels start to slide outward and the nose heads towards the inside of the corner, neutralize the steering and add power. The car will take the corner with all wheels sliding. This technique is suitable for rear wheel drive and 4WD racecars.


TACKING-IN
This technique is unique to front wheel drive cars. Enter a curve straight, then cut power and steer around the curve at the same time. The car will change direction quickly, straighten out and accelerate going through the corner.


COUNTER STEERING
The term means to steer the wheels against the turn of a corner. If a car enters the corner too fast, the rear wheels could start to skid, resulting in a spin. To stop this, steer into the direction of the skid. This technique is used to prevent the car from spinning and is not for enhancing cornering speed.


WEIGHT LOAD SHIFT ACCORDING TO POWER APPLIED
When running at a steady speed, the load is divided between the car’s front and rear wheels in a fixed ratio. During deceleration, more of a load is put on the front wheels because of inertia, resulting in sharper steering response. Opposite of this is acceleration, where more of a load is put on the rear wheels, producing a slower steering response. Both the four-wheel drift and tack-in use this weight load shift to obtain the desired cornering effect.

PRACTICE AS IF YOU WERE RACING
A race is run with many cars at the same time. If you want to become familiar with racing, the best way is to hold practice sessions with your friends as a group. It is important to feel the difference between driving a car by yourself and driving with competition. You’ll notice that the track seems somewhat narrower with all the cars and becomes difficult to steer your car on the line you desire. Experience is what counts to get your car ahead of the others.
START
The result of a race sometimes depends upon the start. However, a quick start is not always advantageous. Accidents are most likely to occur between the start and the first corner because participating cars are running close to one another. Decide how you should start according to the characteristics of your car and the course layout.

TAKE AND HOLD THE INSIDE LINE DURING CORNERING
When competing with your rivals during cornering, take the inside line for maintaining the lead. It is difficult for you to beat your opponent in the corner by trying to pass him on the inside line because both cars are running at about the same speed. If your car can manage a higher maximum speed than the others can, only then, is passing on the outside line possible. Trying to take the inside line too early can lead to over-running the corner resulting loss of time and opening a space for another car. While you’re at the edge of the track, your rival can easily pass you on the inside. In order to avoid this, stick to the inside, forcing him to delay his acceleration. Taking and holding the inside line in the corner is a golden rule for taking the lead at corners. Confrontation between cars during cornering are the most exiting moments during a race, but be sure to avoid the selfish type of driving that can cause a collision and damage that will spoil the race for everyone.



HOW TO PASS OTHERS
There are various places in which you can try to pass another car. A straight is the safest place to do so. It is dangerous to start passing a car when you are following too close behind it. When you judge that it is possible to pass, steer your car a little as soon as possible and attempt to pass. You may pass on either side, wherever there is more room. If the space on each side is about the same, it is advisable to go inside to make the next corner negotiable.
Passing on a corner is dangerous as compares with passing on a straight. If the driver of the car you are trying to pass is not skilful in control, your car is liable to be involved in a spin. To make passing easier, it is advisable to go on the inside of the rival’s car and pass it after turning the corner. It is very difficult to pass it on the outside of the corner even if your car is much faster.



IF YOUR CAR LOSES STABILITY
If your car has hit another car and control is lost, reduce the throttle. If you try to restore control by steering, the car might be further disturbed. Start accelerating again only after the car has slowed down and  


gegegum 终极 Fans 发消息
发表于 06-1-9 22:16:00 |显示全部楼层 来自: 中国香港
你有你小汽车与全部最新升级,你所需要做的全部事情一起打扮学习处理那只野兽。 这是保证改进你开车的技能的一些建议和技巧。 但是这把钥匙是实践,因此给你的电池充电,抓住你的候补的小汽车并且撞线。

为了改进你的技能,你必须实践运转一条道路。 跑来跑去围成一圈不改进你开车,因此得到一些圆锥,书或者小的孩子并且建立一门课程。





椭圆形的课程1
这是使用两座铁塔的最简单的课程。 向前驾驶一辆小汽车乍看起来看起来简单,但是它将需要快取得的一些实践和急转弯。 实践两种方式,顺时针而逆时针方向,直到你能在相同的时期做两个回合。 外形¨8〃锻炼也能被在相同的踪迹里做。


道路课程
当完成课程1号和2号时,你已经掌握基本的开车的技术。 现在你应该着手复杂的课程。 用铁塔建造一门道路课程, 从基本的数字¨T〃和¨L〃课程到更错综复杂的电路,数字¨L〃的分类和发夹曲线,高速曲线和障碍滑雪赛。

椭圆形的课程2
有2 或者3 对铁塔形成门并且通过他们尽可能准确运转你的小汽车。 你将找到它比椭圆形的课程1号努力得多。 第一个时期以来,逐渐有宽的空间,狭窄的他们安排铁塔直到空间是一米。 在两旋转过程中的实践,顺时针而逆时针方向。


小汽车相对着掌舵吗?
如果你是一位初学者司机并且不足够习惯于驾驶的R/C 小汽车, 你可以仿佛觉得当小汽车跑向你时,小汽车对传送者运动相对着掌舵。 为了解决这个问题,努力想象你正乘R/C 小汽车驾驶。 因为你重复基本的练习,你将逐渐习惯于这种思维方式并且顺利控制模型。


在哪里当开车时看
当你驾驶一辆小汽车时,你保持判断力是重要的。 假定描述的广场是视野。 用安置在后部的小汽车把你的情景的点放在视力的地区的向前的部分上。 如果你的情景的点自己在小汽车上,你不能在前面避开障碍,因为注意到他们已经太晚了。 角落也将难看见。




利用一条电路
在一个开的地区运行一辆R/C 小汽车是一件东西,但是运转它在闭路上完全不同。 即使你没竞争,并且只实践,在一条电路上开车将改进你开车的技能。 非常把小汽车将在这条电路装桶,你也能观察技术凭经验使用跑的司机。

1.困住技术
并非特别技能需要驾驶一小汽车只不过直,阻力速度以carˇs 限制拥有固有的工作能力。 不过,在曲线,你的采取的角落的手段在相同的性能的小汽车中甚至影响结果。 特别是速度比赛,困住的技术是决定性的因素之一。 在习惯于小汽车之后,努力实践顺利,迅速和困住的马棚。

在¨Slow 和快out〃一控制速度在曲线内的箴言,在Out〃的¨Out 教怎样掌舵一小汽车。 短暂,你应该控制速度在在¨slow和快Out〃方式并且掌舵小汽车以¨Out 用Out〃的方式。

WHATˇS在¨SLOW里的和快OUT〃
当参加一条曲线并且加快速度时,在曲线的顶是这种技术之后,降低的速度。 就进入而论弯曲而没有降低速度,在完成角落降低速度和稳定之前,小汽车被迫减速。 在最坏情况里,小汽车可以旋转或者跑开道路。 它也买移动太晚不能加快速度的小汽车。 因此,在¨Slow里和快out〃的是带角落的最快的路。


WHATˇS¨OUT在OUT〃里
,作为说明,一转身曲线从一课程进内部产品的外面产品那里的路, 小汽车将接近顶(剪点)并且将角落完成回这条外面的线的, 如此做的尽可能长转动的半径。 通过利用课程的充分的宽度,与实际曲线相比较,小汽车将做更容易的变化。 这将允许小汽车更迅速地充满变化。


*在顶之后确定剪的点
有时候, 稍微确定剪的点可能是有利的, 在顶之后因为它允许更容易的更一半困住后期并且使小汽车能够在外加速得更好。

在后面一条曲线的一半期间的加速度是重要的
从比第1 个一半把速度十分重视在后面困住的一半里在¨Slow里和快out〃和¨Out 用Out〃的技术被建立。 这研究的是一辆小汽车的加速度。 在后面变化的一半里增加速度的一辆小汽车能在连续的直的踪迹里领先, 假若小汽车应该有相同的加速和最高速度能力。 除了在一条非常宽的道路,在那里你根本没被要求降低速度里,这个原则任何地方是真实的。
当性能变得更好时,驱动的线应该被改变
当最高速度快地成为的你的carˇs时,通过使用一台高性能电动机,等等,当进入角落时,更多的减速将被要求。 不仅速度,而且处理的特性,轮胎紧握等等将影响一辆小汽车应该乘的驾驶的线。
最后曲线是在一根链子里的最重要的
最后曲线在连续的曲线里是最重要的。 在一条道路的连续的弯曲处里,掌舵你的小汽车,以便它将在最后曲线做最容易的变化。 你一达到直,然后你就能加速。


认为复合曲线为一
认为复合曲线为一条综合的化合物曲线。 就有不同的半径的复合曲线而论,通过认为他们是一条曲线你能设法通过。


在温和的曲线上拿这条内部线
虽然在¨Slow里, 如果那些曲线足够温和,规章在外¨Fast 和那些¨Out在Out〃基本为困住,几乎没有需要降低速度。 自然,在整个曲线使用这条内部线是有利的,可能时。


观察整个电路布线
虽然在描述个别的曲线的时候几信息被提供,但是一条电路是一系列直线和曲线。 适合完成大腿观察整个布局并且选择一条平稳运行界线是因此重要的。 重复实践重叠,尝试各种各样路线发现那些理想产品。 在审讯期间缩短你的大腿时代是一个R/C 小汽车的非常令人满意的零件。


2.高级困住的技术
不只单独引导,但是兼有节流阀控制,各种各样的困住的技术可能被获得。 实践和掌握这,因为越来越迅速得多困住。

4 种车轮漂流物
在在困住早期降低oversteering 取得的速度时这种技术。 后车轮开始滑动外面当时和鼻子朝角落的肚子前进,使掌舵无效并且增加权力。 小汽车将带着滑动的全部车轮乘角落。 这种技术适于后车轮驾驶和4WD racecars。


钉住在里
这种技术专用于前轮驾驶小汽车。 直接进入一条曲线, 然后削减能力并且同时在曲线周围掌舵。 小汽车将迅速改变方向,解决并且加速穿过角落。


柜台掌舵
任期表示掌舵反对一个角落的变化的车轮。 如果一辆小汽车太迅速地进入角落,后车轮能开始打滑,导致一个旋转。 为了停止这,引导进制轮器的指示。 这种技术用来防止小汽车纺并且不用于提高困住速度。


重量装变化根据力量使用
什么时候在一稳定速度运行,负荷在前面的carˇs之间分并且饲养在固定的比率内的车轮。 在减速期间,因为惯性更多一负荷穿上前轮,导致骗子掌舵反应。 这相反加速度,在哪里更多,一负荷穿上后车轮,生产更慢的掌舵的反应。 四轮漂流和平头钉使用中这重量装移动获得想困住效应。

实践好象你正比赛
一场比赛同时用很多小汽车开动。 如果你想要擅长比赛,最好的方式是作为一组与你的朋友举行实践会议。 感到在自己驾驶一辆小汽车并且带着竞争驾驶之间的差别是重要的。 Youˇll 通知轨道与的全部小汽车一起好像有一些狭窄并且变得难掌舵你小汽车在你想的产品上。 经验是数买你的在其他前面的小汽车的。
开始
一场比赛的结果有时依赖开始。 不过,快速启动不总是有利的。 事故将很可能在开始和第一个拐角之间发生,因为分享小汽车正跑得接近于彼此。 决定你应该怎样根据你的小汽车的特性和课程布局开始。

在困住期间带并且拿这条内部线
当在困住期间同你的竞争者竞争时,为保持指示拿内部产品。 你通过努力在内部界线上通过他在角落击败你的对手是困难的, 因为两辆小汽车正以几乎一样的速度跑。 如果你的小汽车能管理比其他能,只是那时,正转交这条可能的外面的线的更高的最高速度。 努力花费内部产品太早能通向过于跑导致时间的损失并且打开适合另一小汽车的空间的角落。 当在踪迹的边缘,你的竞争者的youˇre 能容易在里面上通过你时。 为了避免这,粘到里面上,迫使他推迟他的加速度。 在角落带和拿这条内部线是在角落领先的一条箴言。 在小汽车之间的对抗在困住期间在一场比赛期间是最退出的片刻, 但是一定避免那能引起将为每人损坏比赛的一个冲突和损害的自私的开车的类型。


怎样通过其它人
有你能努力通过另一辆小汽车的各种各样的地方。 A 直接是如此做的最安全的地方。 当你太紧跟在它的后面跟随时,开始通过一辆小汽车是危险的。 当你判断递给是可能的时,稍微尽快掌舵你的小汽车并且试图递给。 你可以在每一边通过,有更多的空间。 如果在每边上的空间是几乎一样,进去使下一个拐弯处可谈判是明智的。
转交角落象与相比较的那样危险转交一直接。 如果你试图通过的小汽车的司机不精于控制,你的小汽车易于涉及一个旋转。 为了使通过更容易,在转危为安之后,继续rivalˇs 小汽车的里面并且通过它是明智的。 在角落外面通过它是非常困难的,即使你的小汽车快得多。


如果你的Los 稳定号小汽车
你小汽车撞击另一小汽车并且控制如果使节流阀失去,降低。 你尝试恢复如果通过掌舵控制,小汽车可能被更进一步扰乱。 在小汽车已经减速之后,开始再次只加速和
innova 长老 Fans 发消息
发表于 06-1-9 22:30:00 |显示全部楼层 来自: 中国浙江杭州
软件翻译很滥的,根本看不懂。
gegegum 终极 Fans 发消息
发表于 06-1-9 22:46:00 |显示全部楼层 来自: 中国香港
没有办法了! 去学好英文吧!
6686234 论坛元老 发消息
发表于 06-1-9 22:58:00 |显示全部楼层 来自: 中国广东广州
这是什么烂翻译啊~~看不懂的话边看边学咯`
crest 终极 Fans 发消息
发表于 06-1-10 00:32:00 |显示全部楼层 来自: 中国广东广州
慢慢看,不是太多复杂单词
头像被屏蔽
发表于 06-1-9 18:16:00 |显示全部楼层 来自: 中国广东广州
提示: 作者被禁止或删除 内容自动屏蔽
yyzhd RC 新手 发消息
发表于 06-1-9 18:25:00 |显示全部楼层 来自: 中国四川成都
很棒!
yyzhd RC 新手 发消息
发表于 06-1-9 19:32:00 |显示全部楼层 来自: 中国四川成都
用翻译软件呀
yyzhd RC 新手 发消息
发表于 06-1-9 19:30:00 |显示全部楼层 来自: 中国四川成都
很棒啊!
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